Showing posts with label Geography. Show all posts
Showing posts with label Geography. Show all posts

Monday, 7 December 2015

A quick, free and engaging way to help students understand flooding

In light of this weekend’s terrible flooding in the North of England, we wanted to alert you to our FREE app which has a dedicated task on flooding.

Click here to see more about the app and download it on iPads free.

This activity is aimed at 11-16 year olds; three difficulty levels mean it can be adapted to suit different levels of knowledge/ability. It is in our popular ‘mystery’ format which means it involves a story with characters as well as facts and different statements which students must take into consideration.

The case study involved is the 2004 flooding of Boscastle in Cornwall. Through the main question, ‘Why is Colin facing his worst fears?’ students learn about the causes and effects of flooding through a narrative thread.

Students sort through snippets about Colin himself, the local area and statements about the flood. They work together to explore how the event may impact Colin, other residents/visitors and of course the place itself, in different ways. They usually go through these stages:
  1. Read through the statements together
  2. Begin to develop ideas of possible strands to their answer, sort statements into particular groups and make any notes that come into their heads
  3. Connect slips together in a wider chain to help break down the causes of flooding, the aftermath and how it can have such a huge impact on people
  4. Enter a dedicated Reflection Stage as a group, with their teacher or as a whole class
To get this mystery (no sign up/registration required), please click here to go to the App Store. It is one of three tasks in Digital Mysteries: KS3/4. If you don’t have any iPads, you could download our trial for Windows or Let Us Know if you want a free PDF version which you can print off and cut out. 
Here are two screenshots from the app…































Thursday, 17 September 2015

8 ways to mark World Tourism Day in school

World Tourism Day 2015 is on Sunday 27th September: providing you with a topic to use around this time. It is an opportunity to highlight the key messages the event promotes in an enjoyable way for students.

‘1 billion tourists, 1 billion opportunities’


The day aims to emphasise the importance of tourism and its value across the world. It also seeks to address challenges outlined in United Nations Millennium Development Goals (MDGs).

No matter what ages you work with, this is such a versatile topic. It opens up a whole host of fun ideas for the classroom.

When I was reminded by a tweet this morning that the day was coming up, I thought I'd have a think about it and came up with 8 ways to mark it in school.

  1. Virtual tourism: Skype or Google Earth

    It's an excellent way to help your students learn about other countries and cultures plus share their own experience too. There are some brilliant ideas out there on the most creative ways to do this.

    Skype Education is easy to navigate around and helps you find the best match for you and your class. I’ve seen so many teachers share things about the sessions they’ve had – so if you haven’t already, give it a try! Mystery Skype is a big branch of this. Invented by teachers, the general idea is that one class has to guess the location of the other class, all through Skype!

    There’s also some great ideas on using Google Earth to explore the world too – whether you have desktops or tablets, there’s a way to get your students virtually touring!

  2. Organise a trip somewhere

    It's almost definitely something you've done before, and probably more hassle than a virtual trip, but it's so worth it. Seeing your students enlightened by the prospect - then reality - of visiting somewhere they’ve never been or experienced before, is wonderful.

    It can be a different continent (wow!), a different country, a different town or even a local site they’ve never been; whatever it is, starting planning now brings it that bit closer.

  3.  Have a ‘try another culture’ day

    How this works depend on a few things – your role, how big your school or class is or even the enthusiasm of colleagues. It can be a schoolwide event, or just your class, but this can be a great way for students to experience other foods, languages, customs and character.

    It could mean simply bringing in a few different types of snack-type food and your class guessing which country it originates from, or it could be students bringing in things themselves. Get a class on Skype from the country you focus on, or perhaps invite in a speaker from there!

  4. Get students sharing their own experiences of tourism

    They could write a review, newspaper article, blog post (if you have a school blog) or even design a leaflet for tourists. This doesn’t mean they need to have been somewhere far away or expensive – it could be where your school is, it could be on a place they visited at the weekend or where they went on a school trip.

    You could ask them to do it about somewhere they want to go, then they’ll have to do lots of research!

  5. Run a SOLE session

    If you haven’t heard about Self Organised Learning Environments (SOLEs), read about them here. In short, they are “when educators and/or parents encourage kids to work in groups that they form, and are free to change, to answer big, open questions by using the internet” (SOLE toolkit).

    How about making the big question something tourism related? An example could be “What is the best country to visit in the world?", "What defines a tourist?" or anything you think.

  6. Have a look on Global Dimension’s website

    Browse through the ‘tourism’ educational activities for lesson plans, resources and teacher packs.

  7. Try one of our resources
    Package and all inclusive holidays are becoming very popular in recent years
    A slip from the Glenda mystery

    We have a range of collaborative learning activities. If you’d like a PDF ‘mystery’ on why Glenda, someone running a beachside hotel, may be cooking breakfast for the last time (more details here), comment ‘NTD Glenda’ at Let Us Know and I’ll email it to you.

    If you’d prefer to try an iPad app, take a look at our Geography mysteries (see our website) and comment ‘NTD’ at Let Us Know followed by the name of the app you want to try, and I’ll email you a free code to download it!

  8. Get involved on social media

    Take a look at the social media pages of World Tourism Day and share your views.

If you have any ideas or have planned something already, please do comment or let us know on Twitter (@refthinking).

Thanks,

Natalie

Friday, 23 May 2014

The history of Mysteries

For those of you who don't know, our collaborative learning program Digital Mysteries is based on a popular paper-based tool called Mysteries.

In this guest post, David Leat, who founded Mysteries and is now a Professor of Curriculum Innovation at Newcastle University, tells us the story behind them.

Professor David Leat
"When the Thinking Through Geography Group developed mysteries as a paper based activity, it quickly became apparent that there was something very interesting going on as students manipulated the little snippets of paper.  With friend and colleague Adam Nichols, we started taking pictures and videos of groups as they progressed through a mystery and we found recurring patterns in the arrangement of the paper.

Through playing back the video to the students and asking them about what was going on at crucial moments and linking this to our observations, we were able to describe some typical stages that many groups went through.  These are the basis of the stages in the current digital mysteries.  One of the interesting outcomes was the realisation that the stages represented increasing complexity and sophistication in thinking, moving from comprehension to classification (grouping) to more complex processes of hypothesising and evaluation.

If some groups got ‘stuck’, it suggested that they had reached a temporary plateau in their thinking.  So the intriguing question was – how could skilled teachers intervene and scaffold more sophisticated thinking and in effect move the students on?  This was diagnostic assessment but instead of being interpreted from written work after the event, when the underpinning thinking has long gone cold, it was in the moment when students’ thinking is still potentially plastic and malleable.

The problem then was that it was a minority of teachers who got it, and could interpret what they were seeing and hearing.  It is perhaps not surprising that many teachers found it hard to get away from the idea of a right answer.  In addition, one teacher is spread a bit thinly across 6 to 10 groups.

Digital Mysteries on laptops or tabletops go a long way towards playing the role of the skilful, scaffolding teacher who does just enough to move pupils on, to challenge their thinking or provide a hint.  However the computer and the software don’t replace the teacher; there is still tremendous scope for the teacher to listen and watch, and critique and nudge students’ thinking.  We called our early paper based research ‘Brains on the Table’ as mysteries provided a window on students’ thinking.

Digital mysteries provide enhanced opportunity for teachers to intervene in the development of thinking – but we still need to articulate and share this sophisticated practice knowledge."