Showing posts with label SOLE. Show all posts
Showing posts with label SOLE. Show all posts

Thursday, 5 January 2017

The Biggest Ever Big Question

Monday 16th January 2017 is a special day to many. It is Martin Luther King Day. Children all over the world are going to be answering a special Big Question to commemorate it. A question posed by SOLE creator, Professor Sugata Mitra:

“How is a massively connected world different to the one we have now and different to the one Dr King was in 50 years ago?"

This means that for the first time ever, you/your students will be able to answer the same Big Question, on the same day as many other groups across five continents. Freedom City 2017 will also be collecting responses to the question across Facebook and Twitter. The event is very exciting and it will be so interesting to see the differences between answers.

The organisers explain that the Big Question can be answered 'wherever and however you like - using words, images, videos, technology, performance, artwork or anything else you can think of!'

It's a perfect project to try out the Thinking Kit Creator with. Using this tool (which has a 30 day free trial), students could create a free iPad activity about the Big Question, ready for others to use. Alternatively, it could be used as more of a 'presentation tool' to showcase their answer to others around the world. All they need to do is add images and text and the tool transforms this information into an activity that can then be downloaded free, within the free app. This can be used anywhere in the world.

Whatever you decide to do, if you'd like to share it with others and join the global conversation on Facebook and Twitter using the hashtags #FreedomCity2017 or #SOLE.

We'll see you on the 16th!

Thursday, 17 September 2015

8 ways to mark World Tourism Day in school

World Tourism Day 2015 is on Sunday 27th September: providing you with a topic to use around this time. It is an opportunity to highlight the key messages the event promotes in an enjoyable way for students.

‘1 billion tourists, 1 billion opportunities’


The day aims to emphasise the importance of tourism and its value across the world. It also seeks to address challenges outlined in United Nations Millennium Development Goals (MDGs).

No matter what ages you work with, this is such a versatile topic. It opens up a whole host of fun ideas for the classroom.

When I was reminded by a tweet this morning that the day was coming up, I thought I'd have a think about it and came up with 8 ways to mark it in school.

  1. Virtual tourism: Skype or Google Earth

    It's an excellent way to help your students learn about other countries and cultures plus share their own experience too. There are some brilliant ideas out there on the most creative ways to do this.

    Skype Education is easy to navigate around and helps you find the best match for you and your class. I’ve seen so many teachers share things about the sessions they’ve had – so if you haven’t already, give it a try! Mystery Skype is a big branch of this. Invented by teachers, the general idea is that one class has to guess the location of the other class, all through Skype!

    There’s also some great ideas on using Google Earth to explore the world too – whether you have desktops or tablets, there’s a way to get your students virtually touring!

  2. Organise a trip somewhere

    It's almost definitely something you've done before, and probably more hassle than a virtual trip, but it's so worth it. Seeing your students enlightened by the prospect - then reality - of visiting somewhere they’ve never been or experienced before, is wonderful.

    It can be a different continent (wow!), a different country, a different town or even a local site they’ve never been; whatever it is, starting planning now brings it that bit closer.

  3.  Have a ‘try another culture’ day

    How this works depend on a few things – your role, how big your school or class is or even the enthusiasm of colleagues. It can be a schoolwide event, or just your class, but this can be a great way for students to experience other foods, languages, customs and character.

    It could mean simply bringing in a few different types of snack-type food and your class guessing which country it originates from, or it could be students bringing in things themselves. Get a class on Skype from the country you focus on, or perhaps invite in a speaker from there!

  4. Get students sharing their own experiences of tourism

    They could write a review, newspaper article, blog post (if you have a school blog) or even design a leaflet for tourists. This doesn’t mean they need to have been somewhere far away or expensive – it could be where your school is, it could be on a place they visited at the weekend or where they went on a school trip.

    You could ask them to do it about somewhere they want to go, then they’ll have to do lots of research!

  5. Run a SOLE session

    If you haven’t heard about Self Organised Learning Environments (SOLEs), read about them here. In short, they are “when educators and/or parents encourage kids to work in groups that they form, and are free to change, to answer big, open questions by using the internet” (SOLE toolkit).

    How about making the big question something tourism related? An example could be “What is the best country to visit in the world?", "What defines a tourist?" or anything you think.

  6. Have a look on Global Dimension’s website

    Browse through the ‘tourism’ educational activities for lesson plans, resources and teacher packs.

  7. Try one of our resources
    Package and all inclusive holidays are becoming very popular in recent years
    A slip from the Glenda mystery

    We have a range of collaborative learning activities. If you’d like a PDF ‘mystery’ on why Glenda, someone running a beachside hotel, may be cooking breakfast for the last time (more details here), comment ‘NTD Glenda’ at Let Us Know and I’ll email it to you.

    If you’d prefer to try an iPad app, take a look at our Geography mysteries (see our website) and comment ‘NTD’ at Let Us Know followed by the name of the app you want to try, and I’ll email you a free code to download it!

  8. Get involved on social media

    Take a look at the social media pages of World Tourism Day and share your views.

If you have any ideas or have planned something already, please do comment or let us know on Twitter (@refthinking).

Thanks,

Natalie

Tuesday, 30 June 2015

SOLE with a twist

After planning it before Christmas, we were very much looking forward to visiting Greenfield Arts’ SOLE Room 13, again. They do amazing work with students of different ages, and are one of the schools chosen to host a SOLE (Self Organised Learning Environment) area. When last there, we observed a ‘SOLE Grannies’ session (more info on these here), but today was going to be a little different. We were running a session of Digital Mysteries within the SOLE room – with some features of SOLE, but not quite the same.

Mrs Pattison, two colleagues and her year five class walked along the road from Byerley Park Primary School. They often make visits to Greenfields for SOLE sessions, and do really well. If you don't know SOLEs very well, these are “created when educators and/or parents encourage kids to work in groups that they form, and are free to change, to answer big, open questions by using the internet” (SOLE toolkit). The origins lie in Professor Sugata Mitra’s Ted-Prize winning talk here. To find out more, go to School in the Cloud.

Students were provided with mini iPads, enough for half of the class. It is deliberate that they only have one between two, as mysteries are designed to be worked on together and they can both interact with the screen at the same time. The whole process is designed to encourage discussion throughout – so they’re always engaging with each other.

Pip the Dog – 5 minute intro

Since students have not used our app before, we started with a little introduction with Digital Mysteries: Pip the Dog, a fairly simple PSHE/Citizenship app. It didn’t need much explaining but we went through; how to resize a slip, how to progress from one stage to the next and what each stage asks from you.

After about 5 minutes we asked if everyone was ready to begin the full session, and there was lots of shouts of ‘Yes!’, it was time to move on.

Theo in Ancient Greece

Since the students had covered Ancient Greece in another term, we chose Digital Mysteries: Theo in Ancient Greece as the task for this session. This was good to re-jog their memories at the same time as collaborating, thinking, learning new things and reflecting.

The main question in this app is ‘What is Theo most proud of about Ancient Greece?’

Set up
  • Mostly pairs, one three, then as the time went on, a few working on their own.
  • Medium difficulty (each app has Easy, Medium and Hard settings – this usually determines how many slips and hints the group are given). In this case, Hard would have brought in an extra topic to consider – democracy.
  • Two stages – reading, then grouping the slips, followed by typing in their answer and then the Reflection Stage. By default, there would usually be a Sequencing Stage in between grouping and answering, but we eased them in for today, especially because we wanted more time than usual to reflect at the end.
Activity

While it wasn’t a traditional SOLE session as such, we were in SOLE Room 13. It’s a flexible working space, with brilliant decor and different places to sit. In traditional SOLEs, the students are free to sit wherever, move around and have full control over their learning. One of the walls is clear glass – so it is a small way of observing what is going on.

What we did, was integrate some elements of a SOLE session. We stayed within the room for a little while until we knew the students were settled into the task (as well as for taking some pictures).

Reading Stage
  • Students got to grips with this straight away: there are a few different ways of making the icon sized slips bigger so you can read everything on them. Many tended to double tap and a few used the ‘pinch and zoom’ gesture.
  • The majority of students read the slips in numerical order – this helps them be organised as they know which they have read. The information on the slips is deliberately not in correlation chronologically with the numbers of them, so this works fine.
  • Some read the slips together and some pairs had a pattern of having one student re-size the slip then the other reading it while the other listened.
Grouping Stage

Students are asked to create at least three named groups to sort the slips into. There was a good mixture when having a look at the end. One pair did only have two (relevant, not relevant), but even this helped see how the students thought (that's why we call it Brains on the Tablet).

Reflection Stage

As mentioned, there would usually be a Sequencing Stage, but due to the nature of the session and the time restrictions, the students then went straight to typing in their answer. The Reflection Stage then followed. For the groups that got to this point, it was so good to see the enthusiasm and pride on many of their faces.


The two in the video finished before everyone else, and the benefit of this set up in Room 13 was how freely they could move around and show other pairs bits of their process. This was excellent to see. One group, when asked how many groups they had made and what they were called, started talking about theirs, and used the Reflection Stage to emphasise their point. This ‘Stimulated Recall’ was interesting.

Back to us…

Katy Milne (Director of Arts and Creativity) and Mrs Pattison very kindly asked the students lots of questions at the end. These involved thinking about the setup, the content of the app, the usage of the app, what they’d learned and whether they’d do it again.

Some questions asked:

How many groups did you create?

One pair created six different groups/categories, which was interesting, and several others: four or five. As mentioned, there was one pair who created two groups.

What did you learn in this session that you didn’t know before?

A few students talked about the main character Theo. An answer included ‘We learned that Theo has a statue of him’. We then made it clear that Theo was a fictional character who was created in that time frame to help them learn about what it would be like to be someone at this time.

Another answer was ‘that builders used columns called Doric, Ionic and Corinthian to hold up roofs’ and that ‘the British Museum in London is built in a classical Greek style’ (interesting that this student used the iPad (on the app’s Reflection Stage) to point to this fact.

What was Theo most proud of about Ancient Greece? (The main question)

There was many answers but the majority said that it's Theo and his father being in the Olympics. An addition was that one of his favourite foods is olives and ‘because he won the Olympics, he got a prize of an olive crown, so he would have been proud of that’ – the connecting of two separate pieces of information was good to see. A different answer was that Theo would have been most proud of his uncle’s building work. On the Hard level of this mystery, additional slips about democracy would have been added – this could have brought in a different slant.

What did you think of how you were grouped together? Do you prefer how you usually work in a SOLE session, in bigger groups, or were you pleased with working in pairs?

Following on from the success we’ve seen in the bigger groups before, it was surprising to note that the students who spoke up, really found benefit in working in pairs:

“When you’re in pairs, you just listen.”

“I like it in little groups more, because you concentrate better.”

When Katy then asked if they felt free to move around (a big benefit of SOLE), one students said they did when they were finished: ‘Well they didn’t really get it, so me and Ryan sat and helped them’.

If you could think of a way to improve the app/mystery, what would you suggest?

It can of course be difficult for students to put their hand up and say something they feel may upset someone, but we tried to encourage them as much as possible, because feedback can only help us improve. One student did say it would be good if there was some way you could get rid of any notes and sticky tapes that you didn’t need any more/you’d done by accident – there is in actual fact, a ‘Trash’ group where you drag and drop stuff you don’t need. So although you can’t get rid of it entirely (the idea is that all thoughts/notes/actions are there if needed), you can remove it from main view and concentrate on the bigger picture.

Would you use Digital Mysteries apps again?

This was met with many enthusiastic exclaims of ‘yes’ and ‘definitely’, and when asked if they thought they could do a fresh mystery without any ‘instructions’ next time, they were very confident. A few highlights:

‘I thought that it was a bit different to any other game. In a good way.’
‘It was new.’
‘I liked it because I never knew you could do, like, this type of stuff on it.’
‘It was easy to use.’

Recap

It was a brilliant afternoon. We want to say a big thank you to Katy who organised the session, as well as James Brady for ensuring that all of the tech was running smoothly for the students.

Also a big thank you to Mrs Pattison and her colleagues for bringing the students in, asking questions and being supportive of the task. Of course, another thank you to the Byerley Park year five class who came in. They were a pleasure to work with, came up with some great ideas and were very polite at the end, coming up to us to say thank you.

At some point in the future, it will be great to do it again!

To read Greenfield Arts' blog post on this session, click here.
To try Digital Mysteries, go to our Developer's Page on the App Store.

Friday, 28 November 2014

Beaming teachers into SOLEs (Self-Organised Learning Environments)


As part of the School in the Cloud research team, I went along to Newcastle University’s launch of SOLE Central - a hub of research into SOLEs.

It was a great evening, but two things stood out in particular that made me consider what the future classroom may contain.

Following excellent talks from Sugata and others involved in the project, there were some technology demos by Newcastle University researchers. While none of the gadgets were new to me, the presence of two rather contrasting technologies at the same time and place got me thinking about different paths for future classrooms.

Technology One: BeamPro

Among the highlights was ‘beaming-in’ Suneeta Kulkarni, Research Director of the School in The Cloud from India. By 'beaming-in', I mean using a computer on wheels that enabled Suneeta to move around the space, using the screen and camera to interact with people. Suneeta, with this ‘remote presence’ robot was not only able to give an engaging 10 minute speech on the podium (click to see pic), but also mingle around freely with the attendees getting involved in different discussions.

The only bit she missed out on was the sweets! It is safe to say that she was the star of the event.

Suneeta watching a presentation
by one of the researchers
The question on everyone’s mind at such an event on the ‘School in the Cloud’ was ‘when can we beam-in teachers to classes?’ Part of the school in the cloud experience is the ‘Skype Grannies’ - e-mediators who interact with children in the SOLE centres via Skype. Beaming the granny means they don’t have to be this 2D person trapped on a static computer display. Instead, they materialise into a more tangible, mobile ‘person-bot’.

So to put this into a general teaching context; if the teacher can’t make it into the classroom, it’s possible to beam them in. This tech is still in its early stages, but a more interactive, human-like robot is not too far into the future.

Technology Two: Oculus Rift

On the other side of the tech spectrum was a virtual reality kit called Oculus Rift which Facebook recently bought for $2bn.

People had told me about trying a roller coaster ride using this amazing virtual reality system, but as much as they said how real it feels, I couldn’t believe it until I tried myself. While I was sitting on a stationary chair, I actually had all the suspense and emotions I would have when riding a real roller coaster. It turned out that it’s all in the brain and the actual physical movement only plays a trivial part in the whole experience.

With a virtual world that can feel so real, what about virtual classrooms that students and teachers attend and interact with from the comfort of their homes? What if a student in a remote village can attend a prestigious university on a different continent as if it was real?

Instead of beaming in a teacher to a real class, the whole class could be turned, with its students, into a virtual environment. The classroom can then turn into a fully immersive learning environment that plays a role in learning rather than just being the place for it. Set the scene: what if instead of studying about dinosaurs in a classroom, students have a session in which they’re walking with dinosaurs?

Future

Whether either of these technologies take off in education is difficult to say now, but they definitely demonstrate two contradicting views of how the future classroom can look. Will it still be a physical place with a mix of real humans and human controlled robots, or will it begin to turn into a virtual world completely? I feel lucky that I am in the middle of all this where I can witness some of the early prototypes of the future classroom and the school in the cloud, whichever way things go.